Now, this is something I’ve been wanting to talk about for a little bit, so to start, we’re going to hop media for a second. I’ve watched an anime by the name of ‘Lucky Star’ and absolutely adored the entire show. The characters were cute, animation was great, personalities were full, but for the life of me I couldn’t ever remember more than one background song, and that was only rarely, but it strangely didn’t bother me. Flash forward to when I bought the actual anime OST and found out there is a lot of music in that anime. What does that have to do with games? Well, mostly that video game music can actually be really, really bad.
Right now, we’re more or less stuck in this ‘must-have-epic’ mindset for a ton of games. Games have to have this big, amazing boss fight at the end of them. Yeah, how’d that go for you, Dead Space? Games have to have a billion weapons, even when the game isn’t designed to handle more than a couple. Duke, looking at you. Rebalance your stuff. Most of the time, the sound track is over looked, but it suffers the same problem. Music is just over the top, subtlety is becoming a foreign concept. That’s starting to hurt the players enjoyment of the game, more than anything. What happens when you hear this epic, live orchestra rendition of a battle-theme… while in town? Or just walking through the woods? What if it’s night?

What if it's at night, in the woods, with a puppy?
It creates a disconnect, pulling the player from the game as things start becoming just a little off. If it gets to its worst, the player can just pause and open the menu, going straight in to disable the music in general. But that can’t be a good solution, right? The game was made to be played with that score! Actually…
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